Tom Clancy's The Division Makes Its Way to the Tabletop as a Deeply Strategic Tabletop Role-Playing Game

The intense universe from Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A partnership has been formed to create a tabletop RPG set within the series' apocalyptic setting. The project has been announced, with a crowdfunding campaign scheduled to begin in the spring of 2026.

"This endeavor will bring the franchise’s distinctive tension, strategic depth, and memorable setting to the tabletop, offering fans a new way to experience The Division through deep narrative and player-driven missions," states an official release.

Launch products will include a starter set, core rulebooks, a Game Master screen, figurines, and several deluxe editions.

Delving Into The Division's Apocalyptic World

In this universe, a lethal pathogen called Green Poison was unleashed in NYC, sending the United States into turmoil. As the pandemic worsens, society crumbles and hostile groups emerge, turning the city into a battlefield. To preserve order, the government {activate|deploy] The Division, a covert network of undercover operatives. This is where the players come in.

Work on the RPG has been in progress for about three years, and it is confirmed to be finished. The forthcoming crowdfunding effort will function as a pre-launch sales platform to access a broader market, particularly in North America. Production is slated to begin right after the campaign, with deliveries projected for the latter part of 2026.

An Innovative Gameplay Mechanic: The GRIS System

An early look at the game's rules reveals it employs d10s exclusively through its proprietary GRIS system, promoting a streamlined and strategic approach. Players leverage abilities to roll small dice pools, typically between one and five d10s.

  • Rather than summing the total, players select a single “result die” from the pool.
  • This dice is then compared against a target difficulty.
  • Rolling a perfect 10 triggers special effects, such as increased harm or enhanced aid.

Engagements Emphasize Tactical Placement and Awareness

Fights prioritize placement and environmental awareness, mirroring the video games. Elements like taking cover, elevation, or visibility have a direct impact dice rolls. This system seems built to reward teamwork and clever tactics instead of simple statistics.

A Novel Wound System

The way injuries is managed adds a compelling thematic twist. Operatives have a injury limit; sustaining too much damage reduces their capabilities by lowering the size of their dice pool.

  1. At zero health, an operative is downed, but is not knocked out.
  2. They can still crawl and perform restricted acts, simulating the "downed" state seen in video game shooters.
  3. Any agent in this state must roll on a trauma table, risking persistent effects like trauma or mobility-impairing wounds.

An Introductory Scenario

A free introductory rulebook will be released in the near future. It contains a ready-to-play starting adventure called Ashes of Murray Hill. In this scenario, players spearhead the hunt for a lost doctor squad and must thwart an assault by the violent Rikers gang, who have seized control of that Manhattan district. More specifics and the complete product lineup are expected to be detailed near the Kickstarter start date.

Amy Lamb
Amy Lamb

A strategic consultant with over a decade of experience in helping individuals and organizations optimize their approaches for better outcomes.